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Junkenstein's Revenge
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Junkenstein's Revenge
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==Challenges== Similar to other Overwatch events in 2020, the latest iteration of Junkenstein's Revenge introduces weekly challenges that provide additional obstacles for players to overcome, as well as associated achievements and sprays. Each mode comes with an additional audio cue by the narrator, describing Junkenstein's modifications to his allies. All challenges use the Expert difficulty level of normal Junkenstein's Revenge. === Vengeful Ghost === * Following the initial wave of zomnics from all three spawn points, a hovering vengeful ghost will move around the map and harass the players, represented by a translucent zomnic surrounded by a wispy aura. * The aura will damage players over time if they are enveloped by the aura; affected players will hear a ghastly whispering audio cue. The aura will also increase in radius as the game progresses, reflecting the number of zomnics slain over time. The ghost cannot be removed from the game through player actions. * Staying mobile is the easiest way to cope with the ghost's damage. All classes can easily outrun the ghost, even the slower ones. In situations where the players have to stay together as a group (e.g. to fight bosses, or the final assault) it's advisable to move away as a group to keep up pressure while avoiding getting damaged in a cluster. === Frenzied Stampede === * All zomnics and zombardiers will move noticeably faster in this mode, reducing the time between the former's initial spawn and reaching the door. * Greater awareness is imperative here. It's much easier for zomnics to slip by the players and swarm the door in this mode, especially during the final wave. If the door is already significantly damaged (e.g. 50% health) by the time the final wave starts, it's easy to lose the game at this point as players struggle between managing the bosses and the speedier zomnics. === Volatile Zomnics === * Zomnics will blow themselves up when drawing close to a player, dealing damage and blowback akin to that when they explode against the castle door. The explosion charges in a split second, making it close to impossible for players to dodge. * Staying close to the gate and killing zomnics from a distance is heavily advised for this mode. It's extremely easy to get swarmed and damaged in this mode, especially during the final wave. *DPS heroes who can deal with zomnics at longer ranges like Widowmaker, Hanzo, Torbjorn, Ashe, McCree, or even Soldier: 76 is encouraged. Genji is discouraged as his Swift Strike will cause him to be close to zomnics, and his Dragonblade is useless, at it requires him to be close to the enemies to be effective. * Zenyatta is an ideal healer for this challenge, given his ranged healing capabilities and invulnerability during Transcendence. Conversely, Brigitte is heavily discouraged for this mode due to mostly being a close-ranged hero. *Ana is also an ideal healer, as she can heal her teammates from farther ranges with her rifle and Biotic Grenade. The Nanoboost can be used to save a player's life if some omnics explodes on them. === Three They Were === * Players will only be able to play as a team of three, but their attacks deal more damage to compensate. * Keeping everyone healed is absolutely necessary in this mode as you can't afford to lose a player. Against bosses, particularly in the last stage, players will be pursued by them and quickly be overwhelmed once the heroes start getting picked off. * Heroes able to provide a wide range of covering fire are most recommended, such as Torbjorn and McCree. === Mystery Swap === * Every so often, all players will forcibly change classes following a bright flash and audio cue, switching to a different hero while retaining their ultimate charges. * While rare, it's not unheard of for two or more players to be changed to the same hero. * The biggest challenge in this mode is the brief disorientation you might have playing an unfamiliar hero. Otherwise your roles should remain the same: kill every enemy you come across with the abilities of your current character. *You can keep your current ult charge and carry it on another hero when swapped. It's quite useful when you couldn't build charge fast enough on a certain hero. === Shocking Surprise === * Shock Tires will appear much more frequently in this mode, on top of the ones accompanying boss waves. * Additional Shock Tires will not have the usual audio cues of a musical sting and one of the heroes announcing where it comes from. The whizz of the spinning tire will still be audible. * Tires can spawn on the castle wall and jump off the ledge, making their way across a new route via the pool on the left (next to the staircase). * Bosses will spawn two additional Shock-Tires upon death from the spot where they stand. * This is by far the most difficult mode that requires players to be constantly on their toes, as they will be constantly barraged by so many tires that the door can easily lose most of its health before Junkenstein spawns. * Heroes who focus on auto-aim and area denial, namely Torbjorn, Soldier: 76 and McCree, are highly recommended for this mode. Zenyatta is likely to be your preferred healer due to his Orb of Discord debuff - the quicker you destroy the Shock-Tires, the less likely they can slip through your defenses. * It may be a good idea to lure bosses such as Reaper and Junkenstein's Monster from the gate before they're defeated, giving players more breathing room to deal with the Shock-Tires that bosses leave behind.
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