Overwatch features several different maps based on locations, both fictional and real, around the world.
Assault maps
Escort maps
Hybrid maps
Control maps
Arcade maps
Seasonal event maps
- Hollywood (Halloween variation)
- Junkenstein's Revenge (Adlersbrunn, a modified Eichenwalde)
- Eichenwalde (Halloween variation)
- Château Guillard (Halloween Variation)
- Hanamura (Winter variation)
- King's Row (Winter variation)
- Mei's Snowball Offensive (Winter variations of Ecopoint: Antarctica and Black Forest)
- Yeti Hunt (Winter variation of Nepal Village)
- Blizzard World (Winter Variation)
- Lijiang Tower (Lunar New Year variations of Night Market, Control Center, and Garden.)
- Busan (Lunar New Year variants of Sanctuary and Downtown)
- King's Row (Uprising variation)
- Rialto (Retribution variation)
Other maps
Development
Part of the map design process is to go over all the pre-existing maps, and ascertain which areas of the world have yet to receive representation. Some assets are shared between maps.[1] It takes two months on average to create a map, though is usually playable within the first two. After that, iteration is constantly carried out before it ships.[2] Payload maps take the longest to design due to the amount of art required, while arena maps can be completed the fastest.[3]
Cut maps
See also
References
- ↑ 2017-01-10, Overwatch Devs Reveal Oasis' New Lore And Secrets. Game Informer, accessed on 2017-02-19
- ↑ 2018-05-07, David Adams on Twitter. Twitter, accessed on 2018-05-17
- ↑ 2018-05-08, David Adams on Twitter. Twitter, accessed on 2018-05-17