Overwatch Wiki

"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2014-11-07 7:58:21 PM
_modificationDateDatetime2024-03-07 10:40:00 AM
_creatorString@DeletedUser40302604
_categoriesList of String, delimiter: |
_numRevisionsInteger503
_isRedirectBooleanNo
_pageIDInteger371
_pageNamePageReinhardt
_pageTitleString

Reinhardt

_pageNamespaceInteger0

"Characters" values

1 row is stored for this page
FieldField typeValue
ImageStringreinhardt-portrait.png
CaptionString"Together we will strike them down!"
RealnameStringReinhardt Wilhelm
StatusString
AgeText63 (''[[Overwatch 2]]'')<br/>61 (''[[Overwatch]]'')
NationalityString[[Image:De.png| Germany]] German
OccupationStringCrusader (formerly)<br/>Overwatch agent (formerly)<br/>Adventurer
BaseofoperationsString[[Stuttgart]], [[Germany]] (formerly)<br/>Watchpoint: Gibraltar
AffiliationString[[German Armed Forces]] (formerly)<br/> [[Crusaders]] (formerly)<br/> [[Overwatch (group)|Overwatch]]
RelationsString[[File:Balderich von Adler.png|30px]] [[Balderich von Adler]] (mentor)<br> [[File:Icon-Brigitte.png|20px]] [[Brigitte Lindholm]] (goddaughter)'"`UNIQ--ref-00000001-QINU`"'
VoiceText[[Darin De Paul]]'"`UNIQ--ref-00000002-QINU`"' (English) <p class="mw-collapsible mw-collapsed" style="align:left;"><small>Patrice Melennec (French)<br/>Gerhard Jilka (German)<br>Paolo Marchese (Italian, first voice)<br> Pietro Ubaldi (Italian, second voice)<br> Yuan Guoqing (Mandarin (China))<br>Chen You-wun(Mandarin(Taiwan))<br>Kenji Nomura (Japanese)<br> Kwon Hyeok-su (Korean)<br>Gennadii Novikov (Russian) <br> Eduardo Borgerth (Brazilian Portuguese)<br/> Humberto SolĂłrzano (American Spanish)<br> Antonio GarcĂ­a Moral (European Spanish)</small></p>
QuotesString1
RoleString[[Tank]]
HealthString250
ShieldString
ArmorString300
AbilitiesString
Alternate_nameString

"Abilities" values

6 rows are stored for this page
FieldField typeValue
ability_nameStringRocket Hammer
ability_imageStringAbility-reinhardt1.png
official_descriptionTextDevastating melee weapon.
ability_typeStringWeapon
healthString
shot_typeText[[File:Quick_melee.png|22x22px|link=Melee|Melee ]] <span style="cursor:help; border-bottom:1px dotted" title="Physical attack. Limited range. Usually ignores barriers.">Melee</span>
damageString100
damage_falloff_rangeString
spreadString
pspeedString
healString
damage_reductionString
mspeedText
range_distanceText5 meters
radiusString
pelletsString
fire_rateString<span style="cursor:help; border-bottom:1px dotted" title="1 swing per 0.96 seconds">1.04 shots/s</span>
ammoString
ammo_drainString
reload_timeString
cast_timeString<span style="cursor:help; border-bottom:1px dotted" title="0.416s startup + 0.544s recovery">0.4 + 0.5 seconds</span>
cooldownString
durationString0.208 seconds (hitbox active)
headshotString✕
ult_reqString
ult_grainString
ability_videoStringUa8WIr2EiL8
ability_detailsText* Damage per second: ~104 while swinging * Reinhard does not have a [[quick melee]] attack. Attempting to use it swings the Rocket Hammer instead. * Rocket Hammer knocks back enemies in the direction of the swing. * The direction of consequtive swings alternates, starting counter-clockwise. * Activating [[File:<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-1">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Fire Strike; property = ability_image.</span></strong>|middle|link=<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-0">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Fire Strike; property = _pageName.</span></strong>#Fire Strike|22px]]&#32;[[<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-0">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Fire Strike; property = _pageName.</span></strong>#Fire Strike|Fire Strike]], [[File:<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-3">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Barrier Field; property = ability_image.</span></strong>|middle|link=<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-2">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Barrier Field; property = _pageName.</span></strong>#Barrier Field|22px]]&#32;[[<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-2">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Barrier Field; property = _pageName.</span></strong>#Barrier Field|Barrier Field]], [[File:<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-5">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Charge; property = ability_image.</span></strong>|middle|link=<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-4">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Charge; property = _pageName.</span></strong>#Charge|22px]]&#32;[[<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-4">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Charge; property = _pageName.</span></strong>#Charge|Charge]] or [[File:<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-7">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Earthshatter; property = ability_image.</span></strong>|middle|link=<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-6">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Earthshatter; property = _pageName.</span></strong>#Earthshatter|22px]]&#32;[[<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-6">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Earthshatter; property = _pageName.</span></strong>#Earthshatter|Earthshatter]] interrupts the swing animation. * The hitbox of the swings lingers slightly longer at the end position of the hammer. * Rocket Hammer is not reflected when blocked by [[File:Ability-genji2.png|middle|link=Genji#Deflect|22px]]&#32;[[Genji#Deflect|Deflect]].
FieldField typeValue
ability_nameStringBarrier Field
ability_imageStringAbility-reinhardt2.png
official_descriptionTextHold [[File:Key mouse 2.png|20x20px|link=]] to deploy a frontal energy barrier.
ability_typeStringAbility
healthString<span style="cursor:help; border-bottom:1px dotted" title="Regenerates 144 barrier health per second, after being down for 2 seconds.">1400 barrier health</span>
shot_typeText
damageString
damage_falloff_rangeString
spreadString
pspeedString
healString
damage_reductionString
mspeedText<span style="cursor:help; border-bottom:1px dotted" title="3.85 m/s">-30%</span> [[movement speed|penalty]]
range_distanceText
radiusStringHeight: 4.250 meters<br>Width: 6.800 meters.
pelletsString
fire_rateString
ammoString
ammo_drainString
reload_timeString
cast_timeString<span style="cursor:help; border-bottom:1px dotted" title="0.096s startup + 0.288s recovery">0.1 + 0.29 seconds</span>
cooldownString5 seconds if destroyed
durationString
headshotString
ult_reqString
ult_grainString
ability_videoStrings6LUaSrHYCA
ability_detailsText* Using [[File:<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-9">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Fire Strike; property = ability_image.</span></strong>|middle|link=<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-8">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Fire Strike; property = _pageName.</span></strong>#Fire Strike|22px]]&#32;[[<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-8">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Fire Strike; property = _pageName.</span></strong>#Fire Strike|Fire Strike]], [[File:<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-11">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Charge; property = ability_image.</span></strong>|middle|link=<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-10">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Charge; property = _pageName.</span></strong>#Charge|22px]]&#32;[[<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-10">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Charge; property = _pageName.</span></strong>#Charge|Charge]] or [[File:<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-13">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Earthshatter; property = ability_image.</span></strong>|middle|link=<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-12">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Earthshatter; property = _pageName.</span></strong>#Earthshatter|22px]]&#32;[[<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-12">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Earthshatter; property = _pageName.</span></strong>#Earthshatter|Earthshatter]] automatically puts down the barrier to cast the ability. To use Rocket Hammer, the barrier must be first manually released. ** Holding secondary fire also raises back the barrier automatically when the cast resolves if Fire Strike or Earthshatter was used. * The center of shield relative to Reinhard is shifted ~0.075 m to the left. * Changing the direction of the character's gaze (and hence the shield zone) takes time. It takes ~0.14 seconds to be able block something what was exactly behind you. * By holding the primary fire key, Reinhardt can look around at his surroundings without turning. * The barrier cracks once at 50% and again at 25%. At 20%, Reinhardt will [[Reinhardt/Quotes#Abilities|say]] his barrier is failing.
FieldField typeValue
ability_nameStringCharge
ability_imageStringAbility-reinhardt3.png
official_descriptionTextCharge forward and smash an enemy against a wall.
ability_typeStringAbility
healthString
shot_typeText[[File:Quick_melee.png|22x22px|link=Melee|Melee ]] <span style="cursor:help; border-bottom:1px dotted" title="Physical attack. Limited range. Usually ignores barriers.">Melee</span><br>[[File:Swift_Step_Icon.png|22x22px|link=Movement ability|Movement ]] <span style="cursor:help; border-bottom:1px dotted" title="Grants a burst of movement. Disabled by abilities that apply rooted or hindered status.">Movement</span>
damageString275 (pinned to wall)<br>50 (collision w/out pin)
damage_falloff_rangeString
spreadString
pspeedString
healString
damage_reductionString
mspeedText<span style="cursor:help; border-bottom:1px dotted" title="16.5 m/s">+200%</span> [[movement speed|buff]] (charge)<br>31.2 m/s (knockback, indirect hit)<br>11 m/s (knockback, canceled pin)
range_distanceText50.2 meters
radiusString
pelletsString
fire_rateString
ammoString
ammo_drainString
reload_timeString
cast_timeString<span style="cursor:help; border-bottom:1px dotted" title="0.592s startup + 0.496s recovery">0.6 + 0.5 seconds</span> (wall impact)<br><span style="cursor:help; border-bottom:1px dotted" title="0.592s startup + 0.128s recovery">0.6 + 0.1 seconds</span> (canceled)
cooldownString7 seconds
durationString3 seconds (charge, max)<br><span style="cursor:help; border-bottom:1px dotted" title="0.272s">0.3 seconds</span> (charge, min)<br><span style="cursor:help; border-bottom:1px dotted" title="0.656">0.65 seconds</span> (stun on wall hit)
headshotString
ult_reqString
ult_grainString
ability_videoStringmaNOkZpzO-w
ability_detailsText* Reinhardt can cancel the charge by pressing the ability button again. * Reinhardt can turn while charging but his control is reduced. * If Charge directly collides with an enemy, that enemy is "pinned" (stunned), and if they hit a wall, the pinned target takes the wall hit damage. If Charge ends before hitting a wall, no damage is inflicted, but the target will remain stunned for an additional 0.65 seconds. Only 1 enemy can be pinned at a time. * If Charge indirectly collides with an enemy, or if there is already a target pinned, the enemy is knocked away and takes 50 damage. * Colliding with any immovable entity, such as Orisa during [[File:Ability Orisa Fortify.png|middle|link=Orisa#Fortify|22px]]&#32;[[Orisa#Fortify|Fortify]] or [[File:Ability-torbjorn3.png|middle|link=Torbjörn#Deploy Turret|22px]]&#32;[[Torbjörn#Deploy Turret|Turret]], is also treated as a wall impact. * Abilities that make the target [[phased out]], like [[File:Protection_Suzu_Icon.png|middle|link=Kiriko#Protection Suzu|22px]]&#32;[[Kiriko#Protection Suzu|Protection Suzu]] or [[File:Ability-reaper2.png|middle|link=Reaper#Wraith Form|22px]]&#32;[[Reaper#Wraith Form|Wraith Form]], can prevent a target from being pinned, but once hit the effect can only be removed by [[File:Life_Grip_Icon.png|middle|link=Lifeweaver#Life Grip|22px]]&#32;[[Lifeweaver#Life Grip|Life Grip]]. * Abilities that make the target [[invincible]], like [[File:Ability-zarya3.png|middle|link=Zarya#Projected Barrier|22px]]&#32;[[Zarya#Projected Barrier|Projected Barrier]] or [[File:Ability-zenyatta4.png|middle|link=Zenyatta#Transcendence|22px]]&#32;[[Zenyatta#Transcendence|Transcendence]], do not prevent or remove the pinned effect, but can prevent the target from taking damage. * If Charge collides with [[File:Rocket_punch.png|middle|link=Doomfist#Rocket Punch|22px]]&#32;[[Doomfist#Rocket Punch|Rocket Punch]], [[File:Shield Bash.png|middle|link=Brigitte#Shield Bash|22px]]&#32;[[Brigitte#Shield Bash|Shield Bash]], a charging [[File:Ability-ashe4.png|middle|link=Ashe#B.O.B.|22px]]&#32;[[Ashe#B.O.B.|B.O.B.]], or another [[File:<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-15">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Charge; property = ability_image.</span></strong>|middle|link=<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-14">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Charge; property = _pageName.</span></strong>#Charge|22px]]&#32;[[<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-14">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Charge; property = _pageName.</span></strong>#Charge|Charge]], both participants get [[Crowd Control#Knock Down|knocked down]] for 2 seconds. Any pinned targets will be damaged as if they hit a wall. * Reinhardt's visible character model is shifted to the right in the Charge animation, causing his left shoulder, rather than the middle of his body, to align with the hitbox. Due to this disparity, players should focus on the crosshair position over the character model when aiming.
FieldField typeValue
ability_nameStringFire Strike
ability_imageStringAbility-reinhardt4.png
official_descriptionTextLaunch a fiery projectile.
ability_typeStringAbility
healthString
shot_typeText[[File:Ability-dva7.png|22x22px|link=Projectile|Projectile ]] <span style="cursor:help; border-bottom:1px dotted" title="Has travel time.">Projectile</span>
damageString100
damage_falloff_rangeString
spreadString
pspeedString25 m/s
healString
damage_reductionString
mspeedText
range_distanceText
radiusString
pelletsString
fire_rateString
ammoString
ammo_drainString
reload_timeString
cast_timeString<span style="cursor:help; border-bottom:1px dotted" title="0.512s startup + 0.608s recovery">0.5 + 0.6 seconds</span>
cooldownString6 seconds<br> 2 charges
durationString
headshotString✕
ult_reqString
ult_grainString
ability_videoStringXAap0dyFKNI
ability_detailsText* Fire Strike stops if it collides with terrain or a terrain-like [[object]], like [[File:Ability-mei3.png|middle|link=Mei#Ice Wall|22px]]&#32;[[Mei#Ice Wall|Ice Wall]]. ** Pierces [[barrier]]s, enemies, and other damageable entities. ** Collision against walls is checked against the center of the projectile.
FieldField typeValue
ability_nameStringEarthshatter
ability_imageStringAbility-reinhardt5.png
official_descriptionTextKnock down all enemies in front of you.
ability_typeStringUltimate Ability
healthString
shot_typeText[[File:Ability-parah3.png|22x22px|link=Area of effect|Area of effect ]] <span style="cursor:help; border-bottom:1px dotted" title="Affects all enemies within an area. Usually requires unobstructed line of sight to the origin.">Area of effect</span>
damageString50 (base)<br>150 (close range bonus, <1.75m)
damage_falloff_rangeString
spreadString
pspeedString40 m/s
healString
damage_reductionString
mspeedText
range_distanceText20 meters
radiusStringArc: ~54 degrees<br>Height: 1.770 meters
pelletsString
fire_rateString
ammoString
ammo_drainString
reload_timeString
cast_timeString<span style="cursor:help; border-bottom:1px dotted" title="0.448s startup + 0.496s recovery">0.4 + 0.5 seconds</span>
cooldownString
durationString2.75 second (knock down)
headshotString
ult_reqString1800 points
ult_grainString
ability_videoStringDrnmH2-T2O4
ability_detailsText* Requires line of sight. ** Earthshatter will be stopped by barriers, even if the damage from Earthshatter breaks the barrier. * Earthshatter has a small amount of vertical height (1.770 meters), allowing it to affect enemies in the air. ** This distance is calculated as the difference between the height of the enemy and the height of the surface over them. ** By jumping off the payload at the right time, you can usually gain enough height to avoid being hit. * Earthshatter is a channeled ability and it is interrupted by becoming hacked, stunned or knocked down. * Earthshatter deals an additional 150 damage within 1.75m of the impact area. * While casting Earthshatter Reinhardt ingnores collision with other heroes. * If Reinhardt is/becomes airborne while casting Earthshatter, the cast will not finish until he hits the ground. * Reinhardt is unaffected by [[File:Ability-zarya4.png|middle|link=Zarya#Graviton Surge|22px]]&#32;[[Zarya#Graviton Surge|Graviton Surge]] while casting Earthshatter. * [[File:Life_Grip_Icon.png|middle|link=Lifeweaver#Life Grip|22px]]&#32;[[Lifeweaver#Life Grip|Life Grip]] cannot be used on Reinhardt while he is casting Earthshatter. Activating Earthshatter will also interrupt an active pull.
FieldField typeValue
ability_nameStringSteadfast
ability_imageStringPassive-Reinhardt.png
official_descriptionTextResistant to knock back effects.
ability_typeStringPassive Ability
healthString
shot_typeText
damageString
damage_falloff_rangeString
spreadString
pspeedString
healString
damage_reductionString
mspeedText
range_distanceText
radiusString
pelletsString
fire_rateString
ammoString
ammo_drainString
reload_timeString
cast_timeString
cooldownString
durationString
headshotString
ult_reqString
ult_grainString
ability_videoString
ability_detailsText* Replaced in ''[[Overwatch 2]]'' by the new tank role passive. * Reduces the initial velocity from knock back effects by 30%. For example, [[File:Ability-Lucio5.png|middle|link=LĂșcio#Soundwave|22px]]&#32;[[LĂșcio#Soundwave|Soundwave]] sends its victims back 17 m/s, but for Reinhardt, it is 11.9 m/s. * The distance in which Reinhardt is knocked back is NOT reduced by 30%; it is reduced by more. This is because the velocity has to accelerate back to normal; a higher initial velocity means more time at higher velocities and more time with a velocity in general. * Does not affect [[File:Ability Orisa Halt!.png|middle|link=Orisa#Halt!|22px]]&#32;[[Orisa#Halt!|Halt!]], [[File:Ability-Roadhog3.png|middle|link=Roadhog#Chain Hook|22px]]&#32;[[Roadhog#Chain Hook|Chain Hook]], [[File:Ability-zarya4.png|middle|link=Zarya#Graviton Surge|22px]]&#32;[[Zarya#Graviton Surge|Graviton Surge]], or [[File:Abilities-sigma5.png|middle|link=Sigma#Gravitic Flux|22px]]&#32;[[Sigma#Gravitic Flux|Gravitic Flux]] because they are not knock back effects.